Production

A New Adventure: The Foundation of OrekGames

Dec 10, 2025 · 5 min read · David Johnson

A quick look at why I started OrekGames and what I'm building under it.

  • Production
  • Business
On this page

A Brief History

I’ve spent more than a decade moving between prototypes, passion projects, and large-scale production work across console, PC, and cloud environments — plus stretches in industries outside of gaming. I’ve helped build and operate games and software platforms in production, and that experience shaped how I think about reliability, performance, and the day-to-day realities of operating software at scale.

What I’m Building

Co-development engineering

With OrekGames, I take on focused co-development and partnership work for studios and publishers that need to ship faster and more reliably. I sit at the intersection of games and platforms. I’m comfortable in engines like Unity, Unreal, CryEngine, and custom tech — owning plugins, tools, and build pipelines. I also design and build cloud-native services for analytics, telemetry, and observability, and I’ve deployed and operated distributed systems in production.

My work often connects the systems, APIs, and data flows that bridge players, content, and teams. A recurring problem I’ve seen is that development, gameplay, marketing, live operations, sales, and support data end up split across fragmented tools. The products I build are one way to make those systems easier to inspect and operate.

Managed data platforms

Beyond co-development, I’m investing in my own software offerings tailored for teams of all sizes. The goal is easily integrated services and platforms that reduce operational overhead, simplify development, and unlock richer insights into applications. I’ll share more as those products mature.

Games

Longer term, I want to make my own games using the platforms I’m building. That’s a long-horizon effort, but I’m eager to bring people along as it develops. For now — thanks for reading.